Enterprise XR
Dental practices and dental schools are adopting AR for implant planning, VR for patient anxiety reduction, and mixed reality for trainee dentists — and the case for adoption is stronger than you might expect.
24 July 2026
Enterprise XR
The maritime industry is deploying XR for crew training on ship simulators, remote subsea inspection with AR overlays, and port logistics coordination. Here's where spatial computing is making a practical difference in 2026.
24 July 2026
Enterprise XR
Digital twin platforms have matured significantly, but the XR integration story varies wildly between vendors. Here's what's actually working for enterprise teams this year.
23 July 2026
visionOS Development
Apple's visionOS 26 introduces Spatial Scenes — a generative AI system that creates and adapts 3D environments at runtime. Here's how it works, what the APIs look like, and where it opens up for third-party developers.
23 July 2026
Enterprise XR
Extended reality is moving from AEC marketing demos to working construction tools. Mixed reality headsets are being used on live building sites for model overlay, clash detection review, and client walkthroughs. Here's what's actually working in 2026.
22 July 2026
Enterprise XR
Extended reality tools are changing how architects, surveyors, and conservation officers work with the UK's built heritage. Here's how photogrammetry, HoloLens, and spatial scanning are being used on Grade I and Grade II listed buildings.
22 July 2026
Hardware & Displays
How passthrough cameras on Meta Quest 3S and Apple Vision Pro 2 have changed the case for wearing a headset at your desk.
21 July 2026
Setup Guides
Room-scale VR turns your physical space into a play area you can walk around in. Getting the tracking, guardian boundaries, and audio right makes the difference between an immersive experience and one that keeps reminding you it's a headset. This guide covers setup, calibration, and optimisation for Meta Quest 3S, PlayStation VR2, and PC VR headsets in 2026.
21 July 2026
Enterprise XR
Apple Vision Pro 2 dropped to £2,200 and added M5 AI inference. For enterprise buyers — from surgical training to factory floor guidance — the maths is starting to work.
20 July 2026
Entertainment & XR
From mixed reality stage overlays at festival main stages to fully virtual concerts in social XR platforms, extended reality is reshaping live music. Here's what's actually happening in the industry, what's working, and where the friction still lies.
19 July 2026
XR Applications
From virtual surgery simulators at UK vet schools to AR anatomy overlays in the consulting room, XR is quietly reshaping how vets and vet nurses train and collaborate. Here's where it stands in 2026.
19 July 2026
Enterprise XR
From hotel maintenance rounds to kitchen training and front-of-house service, AR smart glasses are quietly improving operations in UK hotels and restaurants in 2026. Here's how the technology works in practice.
18 July 2026
XR Applications
Scientists are using VR and AR to explore molecular structures, visualise climate datasets, navigate 3D brain atlases, and collaborate on research across institutions. Here's where XR is making a genuine difference in research workflows in 2026.
18 July 2026
Enterprise XR
Space agencies and aerospace contractors have been serious adopters of XR for a decade. Here's how VR and AR are used to train astronauts, plan missions, and practise satellite repairs in zero gravity.
17 July 2026
Enterprise XR
The fashion industry is adopting XR across the buying chain — from virtual try-on for consumers to immersive B2B showrooms for buyers. Here's where the technology is working and where the challenges remain.
17 July 2026
Enterprise XR
Wind turbine technicians and solar installers are using VR and AR to train faster, safer, and more cost-effectively than traditional on-site apprenticeships. Here's how the technology is being deployed in the UK and Europe.
17 July 2026
XR Technology
Cloud rendering offloads GPU workloads from XR headsets to remote servers, enabling visual quality that standalone hardware cannot achieve. Here's how the technology works, who the main platforms are, and what the latency and connectivity constraints mean in practice.
16 July 2026
Location-Based XR
Free-roam VR venues are moving beyond gaming arcades into shopping centres, theme parks, and standalone destination experiences. Here's how location-based VR works, who the main operators are, and what's driving the sector's growth in 2026.
16 July 2026
Healthcare XR
From reminiscence therapy to pain management and social connection, VR is finding a genuine role in dementia and elderly care settings. Here's what the research shows and where it's being used in practice.
15 July 2026
Enterprise XR
Defence and military organisations are among the most aggressive early adopters of XR technology — for training simulations, mission rehearsal, equipment maintenance, and battlefield situational awareness. Here's what's actually deployed and where the technology is heading.
15 July 2026
Hardware Reviews
Lenovo's ThinkReality VRX2 is a standalone enterprise VR headset built around Android XR with a focus on scalable deployment, MDM integration, and purpose-built training use cases. Here's how it fits into the enterprise XR market in 2026.
14 July 2026
Hardware Reviews
The Lynx R1 is a standalone mixed reality headset from French startup Lynx -- running Android XR, supporting OpenXR, and designed as a developer and enterprise platform rather than a consumer product. Here's what it offers and who it's for in 2026.
14 July 2026
Enterprise XR
Meta's two current standalone headsets share the same processor and OS, but differ significantly in optics, passthrough quality, and price. For enterprise buyers deploying mixed reality workflows, the difference matters. Here's a direct comparison to help you choose.
12 July 2026
Spatial Law & Policy
Camera-equipped smart glasses from Meta, Snap, and Xreal are moving from novelty to mainstream. UK GDPR and the DPA 2018 apply — and the ICO is paying attention. Here's what businesses deploying XR glasses need to know about data protection obligations and bystander consent.
12 July 2026
Industry Trends
A clear-eyed look at what social VR platforms are actually being used in 2026, who's using them, and what each one does well.
12 July 2026
Healthcare & Wellness
Clinical evidence for VR-based physical rehabilitation has been building for a decade. In 2026, several FDA-cleared and MHRA-registered XR systems are in active clinical use for stroke motor recovery, balance disorders, chronic pain, and post-operative physiotherapy. Here's what works, what the evidence shows, and how NHS adoption is progressing.
12 July 2026
Display Technology
Light field displays render true 3D images visible from multiple angles without glasses or headsets. Looking Glass Factory is the leading commercial vendor, with displays used in medical imaging, engineering visualisation, and digital art. This guide covers how the technology works, the current product range, and realistic use cases.
10 July 2026
3D Content Creation
Photogrammetry turns photographs of real objects and environments into accurate 3D models ready for XR experiences. This guide covers the capture workflow, software options, and what to expect from the output.
10 July 2026
XR Development
A new generation of spatial 3D tools is letting designers, sculptors, and artists build directly in three dimensions rather than fighting flat screens. Here's what's changed and which tools are worth your time.
10 July 2026
Industry Applications
Hotels, airlines, and destinations are using AR and VR to convert browsers to bookers, reduce post-booking uncertainty, and create experiences guests will share. Here's what's actually working and how travel businesses are deploying spatial computing.
10 July 2026
XR Development
OpenXR is Khronos Group's open standard for building XR apps that run on any headset without rewrites. Here's why it matters and how to start using it.
9 July 2026
XR Development
WebXR lets you build augmented and virtual reality experiences that run directly in the browser — no App Store submission, no native SDK, no installation. This guide covers the WebXR Device API, immersive sessions, hand tracking, hit testing for AR, and the frameworks that make it practical.
9 July 2026
AR Glasses & Wearables
The display technology inside your XR headset determines field of view, brightness, colour accuracy, and form factor. This guide explains the key optical architectures — waveguides, micro-OLED, pancake lenses, and MicroLED — and how they compare in devices available today.
8 July 2026
AR Glasses & Wearables
Snap unveiled SPECS at AWE 2026 — AR glasses with a 51-degree field of view, 7ms motion-to-photon latency, and Lens Studio developer tools that now support AI agents. Here's what developers and enterprise buyers need to know about this new entry in the consumer AR market.
7 July 2026
Industry
Britain has built a serious infrastructure for XR and immersive technology — Digital Catapult's CreativeXR programme, Innovate UK's Immersive Tech Network, and a network of regional clusters. Here's how the ecosystem works and how startups can access it.
7 July 2026
Practical Guides
One of the most practical challenges in spatial computing is text input. This guide covers virtual keyboards, physical Bluetooth keyboards, passthrough hand tracking, and mouse support across Meta Quest 3S, Apple Vision Pro, and Android XR headsets — and what actually works for productive use in 2026.
7 July 2026
AR/VR Development
A practical comparison of Meta Horizon OS and Apple visionOS 26 for XR developers in 2026, covering ecosystem size, dev tools, hardware reach, and where each platform actually wins.
6 July 2026
E-Commerce AR
AR try-on and 3D product visualisation are shifting from novelty to measurable sales driver. Here's what the main platforms offer in 2026, which product categories see the strongest conversion uplift, and how to implement AR product views without a specialist team.
5 July 2026
Enterprise XR
From warehouse picking to field service and retail stockrooms, smart glasses are finding their most durable enterprise deployments among deskless workers — people who can't stop to consult a screen. Here's what's actually working in 2026.
4 July 2026
Creative Industries
Immersive journalism has moved from festival novelty to a recognised storytelling format. Here's where VR documentaries, AR reporting tools, and location-based XR experiences stand in 2026, and what's actually working for newsrooms and documentary makers.
4 July 2026
Enterprise XR
VR and AR are finding serious applications in pharmaceutical R&D and biotech — from interactive 3D molecular visualization that accelerates drug discovery to immersive training for complex GMP laboratory procedures. Here's what's actually deployed in 2026.
4 July 2026
Enterprise
AR try-on, virtual showrooms, and in-store XR are all live in real retail deployments. Here's what's actually working in 2026 and what's still finding its feet.
4 July 2026
XR Development
AI tools for generating 3D models, textures, and spatial content are maturing fast — and they're changing the economics of XR content creation for enterprise teams.
3 July 2026
Enterprise XR
Banks, asset managers, and insurers are deploying spatial computing for data visualization, client engagement, and training — not as novelty, but as a practical answer to the cognitive limits of flat-screen data environments.
3 July 2026
Buying Guides
Apple Vision Pro has found its enterprise niche, Meta Quest dominates volume, and smart glasses are quietly becoming the most interesting product in spatial computing. Here is how to choose between them in 2026.
2 July 2026
Enterprise XR
Spatial computing is finding serious traction in pharmaceutical research — from immersive molecular visualisation to AR-guided lab automation. Here's how XR is changing drug discovery workflows in 2026.
2 July 2026
Industry Applications
Photorealistic digital humans are moving from cinematic productions into enterprise XR training, virtual customer service, and mixed reality presenters — here's what the technology can actually deliver in 2026.
1 July 2026
Industry Applications
The mining industry operates in some of the most hazardous and remote environments on earth. XR technologies — VR safety simulation, AR remote assistance, and digital twins of mine infrastructure — are changing how operators train workers, manage equipment, and reduce exposure to high-consequence environments.
1 July 2026
Industry News
The Augmented World Expo 2026 signalled a genuine shift in the XR industry — from demo-ware to deployable spatial AI tools that actually get used at work.
30 June 2026
Enterprise XR
Samsung's April 2026 Galaxy XR update brought Android Enterprise support, Knox integration, and a five-year software commitment — turning the headset into something IT departments can actually manage at scale.
29 June 2026
Industry Applications
Extended reality is finding its strongest industrial footing in oil, gas, and petrochemical operations — remote inspection with AR-guided maintenance, VR training for hazardous scenarios, and digital twin integration for real-time operational intelligence. Here's what's deployed and what's delivering measurable ROI.
29 June 2026
Industry Use Cases
How professional sports teams and elite training facilities are using VR, AR, and spatial computing for biomechanics analysis, tactical preparation, and skills development in 2026.
29 June 2026
Enterprise XR
Virtual and mixed reality studios are now mainstream in UK sports broadcasting, from BBC Sport's FIFA World Cup 2026 setup to Vizrt-powered election coverage. Here's how XR broadcast technology actually works.
28 June 2026
Enterprise XR
Augmented reality is changing how aircraft engineers work — overlaying schematics, torque specs, and step-by-step procedures directly onto components. Here's what's working in aviation MRO in 2026.
27 June 2026
Enterprise XR
Insurers are deploying AR and VR at three points in the value chain: remote claims assessment using AR-guided video, immersive training for loss adjusters, and VR-based risk surveys for commercial underwriting.
27 June 2026
Enterprise XR
VR and AR are transforming workplace safety training — replacing static e-learning with immersive hazard recognition, fire drills, and manual handling practice. This guide covers the platforms, outcomes, and how UK organisations are deploying XR for HSE compliance.
27 June 2026
Web Platforms
WebXR brings augmented and virtual reality directly to browsers — no download, no app store, no platform lock-in. This guide covers how WebXR works, what browsers support it, and where it makes sense for enterprise and developer use cases.
26 June 2026
Enterprise XR
The HTC Vive Focus Vision is a standalone mixed reality headset built for enterprise deployment at scale. This guide covers its specs, use cases, fleet management capabilities, and how it compares to the Meta Quest 3 for business.
25 June 2026
Industry Applications
Immersive data visualisation lets analysts step inside their data — 3D scatter plots, spatial network graphs, and multi-dimensional dashboards that go beyond what a flat screen can show. Here's what's working in 2026 and where it makes practical sense.
25 June 2026
Industry Applications
Car manufacturers are deploying VR test drives, AR configurators, and virtual showrooms that let buyers explore vehicles before setting foot in a dealership. Here's where the technology stands in 2026 and what's actually working.
24 June 2026
Enterprise XR
AR and VR are solving specific, high-value problems in nuclear energy — from radiation dose reduction during inspections to immersive training for rare emergency procedures. Here's what's actually deployed and what's still in development.
24 June 2026
Enterprise XR
Augmented reality headsets, drone overlays, and spatial data layers are starting to reach farming — helping agronomists, farm managers, and equipment operators make faster, better-informed decisions in the field. Here's where the technology actually works today.
24 June 2026
Hardware
The latest generation of smart glasses don't just overlay digital content — they run language models locally, turning a hardware form-factor into a competitive AI advantage.
23 June 2026
Hardware
VR motion sickness (also called cybersickness or simulator sickness) affects a significant portion of new headset users and limits adoption of otherwise compelling XR experiences. This guide explains why it happens, what reduces it, and which 2026 headsets are easiest on sensitive users.
23 June 2026
Enterprise XR
Fire services, police and paramedics are quietly adopting AR headsets, indoor mapping and real-time 3D situational awareness — here's what's actually in use and what the remaining challenges are.
22 June 2026
Enterprise XR
From crime scene reconstruction to contract dispute visualization, XR is entering legal practice. Here's what's actually being used in courts and law firms in 2026 — and what the procedural hurdles still look like.
22 June 2026
Consumer XR
Augmented and mixed reality tools have changed how homeowners, renters, and interior designers plan spaces — from placing virtual furniture on your phone to walking through a full renovation before it starts. Here's what the tools can actually do in 2026.
21 June 2026
Enterprise XR
From realistic job previews to immersive day-one training, XR is quietly becoming a serious tool for HR teams that want better hiring outcomes and faster onboarding.
21 June 2026
XR Collaboration
Microsoft Mesh brings avatar-based spatial presence and immersive 3D meeting environments to Teams — and you don't need a VR headset to participate. Here's what it actually does, what it's good for, and how to get your team started.
19 June 2026
Developer Guides
OpenUSD is emerging as the standard format for 3D spatial computing assets, with Apple, NVIDIA, Google, and Adobe all backing it. Here's what it means for enterprise XR teams.
19 June 2026
AR Applications
Snap's AR Lens platform has grown into a serious tool for brands — virtual try-on for fashion and beauty, interactive advertising, and persistent world lenses are all on the table. Here's what's actually possible for businesses in 2026.
19 June 2026
Developer Guides
Unity and Unreal Engine both build excellent XR experiences, but they suit different projects, teams, and use cases. This guide breaks down the real differences for VR, AR, and MR development — not marketing claims, but the practical trade-offs that matter when you're choosing.
19 June 2026
Enterprise XR
Spatial computing promises to make remote meetings feel less like video calls and more like being in the same room. Meta Horizon Workrooms and Apple Vision Pro's Persona feature are the two serious attempts in 2026. Here's what each delivers and who they're actually for.
18 June 2026
Smart Glasses
XREAL officially unveiled the Aura on June 16, 2026 — lightweight optical see-through AR glasses built on Android XR and Qualcomm's Snapdragon Reality Elite, with a 70-degree field of view and Gemini integration.
18 June 2026
Enterprise XR
AR headsets are finally delivering real ROI in field service management — less downtime, faster onboarding, and remote expert guidance that actually works. Here's what's changed.
17 June 2026
XR Applications
Immersive language learning in VR and AR has moved past gimmick territory. Here's which apps are worth using on Quest, Vision Pro, and mobile AR — and what the research says about why immersion helps.
17 June 2026
XR Development
As enterprise AR moves from pilot to production, how your users interact with spatial interfaces matters more than the hardware. Here's what works — and what doesn't — when designing voice and gesture-driven AR experiences.
16 June 2026
Spatial Design
Eye tracking in modern XR headsets does more than gaze interaction — it enables foveated rendering, which cuts GPU workload by 40-60% by rendering only where you're looking at full resolution. Here's how it works and why it matters for enterprise and consumer XR.
15 June 2026
Enterprise AR
Enterprise XR deployments are shifting to on-device spatial processing — keeping raw video data entirely within the headset. Here's what that means for privacy, performance, and what it unlocks for regulated industries.
15 June 2026
XR Applications
VR exercise genuinely burns calories and improves adherence compared to traditional workouts — the research is solid. This guide covers the evidence, the best platforms on Meta Quest and Apple Vision Pro, and what to know before you commit.
15 June 2026
Enterprise XR
XR headsets are finally getting the enterprise IT management features that mobile devices have had for years — zero-touch enrolment, DPC provisioning, and remote wipe are changing how IT teams deploy spatial computing at scale.
13 June 2026
Enterprise XR
NVIDIA Omniverse has become the backbone for industrial digital twins and simulation. Combined with XR headsets, it enables engineers to step inside their simulations and interact with physics-accurate virtual environments in ways that weren't possible before.
13 June 2026
Industry Applications
Augmented reality is moving from hospital demo to standard surgical tool — new clinical data shows real error reduction, and the adoption picture is finally getting clearer.
12 June 2026
Enterprise AR
Cities from Singapore to Bristol are using AR overlays and real-time digital twins to plan infrastructure, consult communities, and coordinate maintenance. Here's how it works and what's driving adoption.
12 June 2026
Hardware Reviews
Varjo makes the highest-resolution XR headsets on the market — used in flight simulation, automotive design, and surgical training where visual fidelity isn't optional. Here's what sets them apart and who actually needs them.
12 June 2026
Hardware
The PICO 4 Ultra delivers competitive specs, colour MR passthrough, and a serious enterprise management platform — all from a headset that's largely absent from the US market due to ByteDance's political headaches. Here's the full picture.
11 June 2026
AR Development
Snap's fifth-generation AR glasses offer a waveguide display, Snapdragon processor, and an open developer program via Lens Studio. Here's what the hardware can do, how development works, and whether the platform is worth your time as an AR developer.
11 June 2026
Enterprise XR
UK employers from Network Rail to the NHS are deploying VR training to upskill apprentices faster and more safely — here's how it works and what it actually costs.
11 June 2026
Industry News
Apple has shelved plans for Vision Pro 2 and Vision Pro SE, redirecting its spatial computing resources entirely towards smart glasses. The decision reshapes the competitive landscape and raises fundamental questions about where the headset market goes next.
10 June 2026
XR Hardware
Bigscreen Beyond is a social VR company's attempt to make the lightest, most comfortable PC VR headset possible — no integrated compute, no controllers in the box, just exceptional optics and a 127g frame that lets you forget you're wearing it.
9 June 2026
Spatial Content Creation
The iPhone 15 Pro and iPhone 16 range can capture spatial video — immersive 3D footage that plays back in full depth on Apple Vision Pro and Meta Quest headsets. Here's how to get the best results when shooting, how to edit it, and how to share it with people who have a headset.
9 June 2026
Spatial Computing
The LiDAR scanner on iPhone 12 Pro and later (and iPad Pro from 2020 onward) makes real-time depth sensing available in a device most people already carry. Here's what it enables — from instant AR occlusion to full room scanning and digital twin creation — and which apps and workflows actually get results.
7 June 2026
Spatial Computing
Meta Orion represents the most technically ambitious AR glasses attempt to date — silicon carbide waveguides, a neural EMG wristband, and a separate compute puck. Here's what the developer preview reveals about where spatial computing is heading, and how it compares to what Samsung and others are building.
7 June 2026
XR Technology
Eye tracking is becoming standard in premium XR headsets, enabling foveated rendering that dramatically reduces GPU load and enabling new gaze-based interaction patterns. Here's how the technology works, which headsets have it, and where it's heading.
6 June 2026
XR Development
Building for Apple Vision Pro means learning RealityKit and Reality Composer Pro — Apple's framework and tool for creating 3D content and immersive scenes. This guide explains how they fit together and what the development workflow actually looks like.
6 June 2026
Hardware
Samsung's Galaxy Glasses mark a fundamental shift in AR hardware — thin, fashionable frames with an AR overlay rather than a bulky headset. Here's what they are, how the Android XR flat-display category is shaping up, and what it means for everyday spatial computing.
6 June 2026
Developer Guides
Unity's XR Interaction Toolkit 3.0 rewrote the interaction system from scratch, replacing the old ActionBasedController model with a more composable Interactable/Interactor architecture. This guide covers what changed, how to migrate from XRI 2.x, the new affordances system, and the patterns that make cross-platform XR development less painful in 2026.
6 June 2026
Hardware
The two main approaches to AR displays — video passthrough and optical see-through — make completely different trade-offs. Here's what they are, which is winning in 2026, and why it matters for anyone buying or building on AR hardware.
5 June 2026
Productivity
XR headsets are increasingly used not just for collaboration or training, but for individual deep work — immersive virtual desktops, distraction-free environments, and unlimited screen space. Here's what actually works in 2026 and what to expect from a daily productivity setup.
5 June 2026
Enterprise XR
Museums and galleries are moving beyond audio guides and information panels. Augmented and virtual reality are enabling experiences that were previously impossible — bringing lost artefacts to life, reconstructing destroyed sites, and making collections accessible to remote audiences. Here's what's working in 2026.
4 June 2026
Enterprise XR
Manufacturers are using AR to overlay tolerance data, inspection checklists, and real-time measurement guidance directly onto components as workers inspect them. The results — from aerospace to automotive to electronics — show consistent reductions in defect escape rates and inspection time.
4 June 2026
Enterprise XR
XR headsets are changing how product teams review designs, catch ergonomic problems, and collaborate across sites — before a single physical prototype is built. Here's where the technology is actually delivering ROI in 2026.
3 June 2026
XR Technology
Volumetric video captures real humans as navigable 3D objects — not flat video projected on a screen. In 2026, the technology is finally accessible enough to use in production XR applications. Here's how it works and where it's being deployed.
3 June 2026
XR Technology
Displays and audio have matured in XR. The next sensory frontier is touch. Here's the state of haptic technology in 2026 — what's commercially available, what's still research, and where it's genuinely changing XR applications.
2 June 2026
Enterprise XR
Moving XR from pilot to production requires proving ROI. A practical guide to the KPIs, metrics, and measurement frameworks that enterprise teams are using to justify and scale XR deployments in 2026.
1 June 2026
XR Technology
Headset displays have improved dramatically, but spatial audio remains the underinvested technology that most determines whether XR feels genuinely immersive. Here's how it works and why it matters.
1 June 2026
Spatial Computing
Apple's visionOS 26 brings spatial widgets, revamped Personas, vehicle motion cues, and a new Safari spatial browsing mode. Here's what's changed and what it means for Vision Pro users in 2026.
1 June 2026
Enterprise XR
Spatial, Meta Horizon Workrooms, Immersed, and ENGAGE each solve different collaboration problems — here's how they compare and when virtual meeting rooms genuinely outperform a video call.
31 May 2026
Content Creation
3D Gaussian splatting lets you turn a phone video walkthrough into a photorealistic 3D scene. Here's what it is, how it compares to NeRF and photogrammetry, and what it means for XR content creation.
30 May 2026
XR Development
Controller-free hand tracking has moved from demo to production across Meta Quest, Apple Vision Pro, and enterprise AR platforms. This guide covers the current state of accuracy, interaction patterns that work, development APIs, and the use cases where hands-only input is genuinely better than controllers.
30 May 2026
XR Applications
LED volume stages and in-camera VFX have moved from big-budget novelty to mainstream production tool -- here's how the technology works and why more UK studios are adopting it.
29 May 2026
XR Applications
Spatial computing is finding compelling applications in accessibility -- from AR glasses that describe the world for blind and low-vision users, to VR therapy for autism spectrum and PTSD, to hands-free computer control via eye tracking and spatial gestures. Here's the state of the field in 2026.
29 May 2026
Industry Applications
From AR overlays at football stadiums to mixed-reality concert experiences, spatial computing is changing what live events feel like. Here's what's actually been deployed and what audiences think of it.
28 May 2026
Healthcare & Wellness
Virtual reality exposure therapy, anxiety treatment in AR, and embodied experiences for trauma processing are moving from research settings into NHS pilots and private clinics. What the evidence shows and where the technology is heading.
28 May 2026
AR Platforms
After selling its gaming division to Scopely, Niantic has become a pure-play location AR infrastructure company. Here's what Niantic Spatial is building and why it matters for AR developers.
27 May 2026
AR Hardware
Snap's fifth-generation Spectacles are the most capable outdoor AR glasses available to developers right now. Here's an honest look at what they can do, what they can't, and whether the developer programme is worth joining.
27 May 2026
Developer Guides
Google I/O 2026 brought a cleaner Android XR developer story -- XREAL's Project Aura glasses, a consolidated SDK, and a developer catalyst programme that hands out actual hardware.
26 May 2026
Wearables
Ray-Ban Meta smart glasses have done something no previous smart glasses managed: become a product people actually buy and use in public. Here's what they can and can't do, who they're right for, and what the next generation promises.
26 May 2026
Industry Applications
Mixed reality is finding genuine traction in AEC -- not as a gimmick but as a practical tool for design review, clash detection, client presentations, and on-site construction guidance. Here's what's actually working in 2026.
25 May 2026
Industry Applications
Augmented reality headsets and smart glasses are quietly transforming warehouse operations -- cutting picking errors, speeding up training, and helping workers keep pace with automation.
25 May 2026
Headsets & Hardware
Samsung's Galaxy XR headset running Android XR marks Google's serious entry into spatial computing. Here's what Android XR is, how Samsung's hardware compares to Vision Pro and Quest 3, and what it means for developers and enterprise buyers.
23 May 2026
Industry Applications
How AR and spatial computing are being deployed across professional sports -- from in-stadium AR overlays and broadcast graphics to biomechanical training analysis and virtual fan experiences -- with real deployments and ROI examples.
23 May 2026
Spatial Computing
The M5 chip in Apple Vision Pro 2 and similar advances in edge AI are making AR genuinely useful. Here's what on-device spatial intelligence means in practice.
22 May 2026
Enterprise XR
Apple, Microsoft and Meta have all quietly stepped back from enterprise XR hardware. Here's what that means for buyers -- and which vendors are actually delivering.
22 May 2026
Smart Glasses
Google and Samsung just unveiled Gemini-powered Android XR smart glasses at I/O 2026 -- here's what's genuinely exciting, what's still fuzzy, and why this launch could matter beyond the tech crowd.
21 May 2026
Development
A practical WebXR development guide for 2026 -- browser support, Three.js and A-Frame, performance limitations, when to choose WebXR over native apps, and a starter AR scene walkthrough.
18 May 2026
VR Applications
Discover how UK estate agents are using VR property tours to reach remote buyers, shorten sales cycles, and boost conversion rates. A practical guide to platforms, costs, and getting started.
11 May 2026
Enterprise AR
A practical guide to Apple Vision Pro enterprise deployments in 2026 -- MDM, real use cases, ROI benchmarks, and where it fits vs. purpose-built headsets.
5 May 2026
VR Applications
An evidence-based look at spatial computing and VR classrooms in UK education -- covering learning outcome research, leading platforms, hardware costs, subject suitability, and implementation challenges for schools and universities.
28 April 2026
Development
A practical guide to spatial computing design principles -- depth cues, comfort zones, hand tracking UX patterns, text legibility in AR, and affordances for users new to spatial interfaces.
21 April 2026
Development
A practical guide to spatial audio in 2026 -- ambisonics vs binaural, Apple Spatial Audio vs Dolby Atmos, and tools for XR developers including Steam Audio and Microsoft Resonance.
14 April 2026
Hardware Reviews
From RealWear for industrial frontline workers to Meta Ray-Ban for consumer AR -- a practical ranking of every smart glasses device worth considering in 2026.
8 April 2026
Development
A complete guide to the OpenXR standard -- what fragmentation problem it solves, which runtimes are conformant, how to target it in Unity and Unreal, remaining gaps, and why enterprise XR developers should care.
1 April 2026
Enterprise AR
A practical review of Meta Quest 3 for business in 2026 -- Meta for Work features, enterprise app ecosystem, MDM support, and how it compares to Vision Pro for enterprise use.
25 March 2026
Hardware Reviews
A 2026 enterprise review of Microsoft HoloLens 2 -- specs, real-world deployments, Remote Assist and Guides apps, competition from Magic Leap 2 and RealWear Navigator, UK pricing, and whether to buy now or wait.
18 March 2026
Enterprise AR
A feature-by-feature breakdown of the three dominant enterprise AR platforms -- with deployment complexity, pricing, ROI benchmarks, and which verticals each one wins.
12 March 2026
Enterprise AR
A practical guide to digital twin technology -- types, key platforms like NVIDIA Omniverse and Azure Digital Twins, AR visualisation, and ROI in manufacturing and facilities management.
5 March 2026
Developer Guides
Build your first ARKit app in Unity -- world tracking, plane detection, raycasting, and placing 3D objects in the real world. Includes working code for Unity 6 and ARKit 7.
26 February 2026
Enterprise AR
A practical guide to AR training and simulation in enterprise -- ROI data from real deployments, top authoring platforms like Scope AR and PTC Vuforia Expert Capture, and industrial and military use cases.
19 February 2026
Market Intelligence
Which industries actually hit AR payback in under 18 months -- and what the published case study numbers say about training, field service, and manufacturing deployments.
13 February 2026
Enterprise AR
A hands-on comparison of the leading AR remote support platforms -- Scope AR Assist, TeamViewer Frontline, ServiceMax, and Dynamics 365 Remote Assist -- with pricing and use-case guidance.
6 February 2026
Market Intelligence
A practical guide to AR navigation apps in 2026 -- Google Live View, Apple Maps AR, indoor navigation platforms, use cases in airports and warehouses, accuracy challenges, and privacy considerations.
30 January 2026
Market Intelligence
A practical guide to AR in retail in 2026 -- virtual try-on platforms, in-store AR navigation, conversion rate impact data, and realistic implementation options for smaller UK retailers.
23 January 2026
Industry Guides
A practical look at AR healthcare applications in 2026 -- surgical navigation, vein visualisation, medical training, NHS deployments, regulatory pathways, and the evidence on ROI in clinical settings.
17 January 2026
Development
A practical look at the leading AR app development frameworks in 2026 -- ARKit, ARCore, WebXR, Vuforia, and Niantic Lightship -- so you can pick the right one for your project.
10 January 2026