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145 articles published

Room-Scale VR Setup and Calibration: A Complete Guide

Room-scale VR turns your physical space into a play area you can walk around in. Getting the tracking, guardian boundaries, and audio right makes the difference between an immersive experience and one that keeps reminding you it's a headset. This guide covers setup, calibration, and optimisation for Meta Quest 3S, PlayStation VR2, and PC VR headsets in 2026.

Meta Quest 3S vs Quest 3 for Business: Which Should You Deploy in 2026?

Meta's two current standalone headsets share the same processor and OS, but differ significantly in optics, passthrough quality, and price. For enterprise buyers deploying mixed reality workflows, the difference matters. Here's a direct comparison to help you choose.

XR in Physical Rehabilitation: VR and AR for Stroke Recovery and Physiotherapy

Clinical evidence for VR-based physical rehabilitation has been building for a decade. In 2026, several FDA-cleared and MHRA-registered XR systems are in active clinical use for stroke motor recovery, balance disorders, chronic pain, and post-operative physiotherapy. Here's what works, what the evidence shows, and how NHS adoption is progressing.

Light Field Displays: Looking Glass Factory and the State of Holographic 3D in 2026

Light field displays render true 3D images visible from multiple angles without glasses or headsets. Looking Glass Factory is the leading commercial vendor, with displays used in medical imaging, engineering visualisation, and digital art. This guide covers how the technology works, the current product range, and realistic use cases.

WebXR API: Building Browser-Based AR and VR Without a Native App

WebXR lets you build augmented and virtual reality experiences that run directly in the browser — no App Store submission, no native SDK, no installation. This guide covers the WebXR Device API, immersive sessions, hand tracking, hit testing for AR, and the frameworks that make it practical.

Snap SPECS: The AR Glasses Developer Guide (2026)

Snap unveiled SPECS at AWE 2026 — AR glasses with a 51-degree field of view, 7ms motion-to-photon latency, and Lens Studio developer tools that now support AI agents. Here's what developers and enterprise buyers need to know about this new entry in the consumer AR market.

Typing in XR: Keyboard and Peripheral Input for Spatial Computing in 2026

One of the most practical challenges in spatial computing is text input. This guide covers virtual keyboards, physical Bluetooth keyboards, passthrough hand tracking, and mouse support across Meta Quest 3S, Apple Vision Pro, and Android XR headsets — and what actually works for productive use in 2026.

XR for Journalism and Immersive Documentary: What's Working in 2026

Immersive journalism has moved from festival novelty to a recognised storytelling format. Here's where VR documentaries, AR reporting tools, and location-based XR experiences stand in 2026, and what's actually working for newsrooms and documentary makers.

XR for Mining: Safety Training, Remote Inspection, and Digital Twins Underground

The mining industry operates in some of the most hazardous and remote environments on earth. XR technologies — VR safety simulation, AR remote assistance, and digital twins of mine infrastructure — are changing how operators train workers, manage equipment, and reduce exposure to high-consequence environments.

XR in Oil, Gas, and Petrochemical: Inspection, Training, and Digital Twins in 2026

Extended reality is finding its strongest industrial footing in oil, gas, and petrochemical operations — remote inspection with AR-guided maintenance, VR training for hazardous scenarios, and digital twin integration for real-time operational intelligence. Here's what's deployed and what's delivering measurable ROI.

XR for Workplace Safety Training: VR Hazard Recognition and Compliance

VR and AR are transforming workplace safety training — replacing static e-learning with immersive hazard recognition, fire drills, and manual handling practice. This guide covers the platforms, outcomes, and how UK organisations are deploying XR for HSE compliance.

WebXR in 2026: Browser-Based AR and VR Without the App Store

WebXR brings augmented and virtual reality directly to browsers — no download, no app store, no platform lock-in. This guide covers how WebXR works, what browsers support it, and where it makes sense for enterprise and developer use cases.

XR Data Visualisation: Exploring Complex Datasets in Spatial Computing

Immersive data visualisation lets analysts step inside their data — 3D scatter plots, spatial network graphs, and multi-dimensional dashboards that go beyond what a flat screen can show. Here's what's working in 2026 and where it makes practical sense.

XR in Precision Agriculture: How AR Is Coming to the Farm

Augmented reality headsets, drone overlays, and spatial data layers are starting to reach farming — helping agronomists, farm managers, and equipment operators make faster, better-informed decisions in the field. Here's where the technology actually works today.

XR and AR for Interior Design: Visualising Spaces Before You Buy

Augmented and mixed reality tools have changed how homeowners, renters, and interior designers plan spaces — from placing virtual furniture on your phone to walking through a full renovation before it starts. Here's what the tools can actually do in 2026.

Microsoft Mesh for Teams: Spatial Meetings Without a VR Headset

Microsoft Mesh brings avatar-based spatial presence and immersive 3D meeting environments to Teams — and you don't need a VR headset to participate. Here's what it actually does, what it's good for, and how to get your team started.

Unity vs Unreal Engine for XR in 2026: Which Platform to Build On

Unity and Unreal Engine both build excellent XR experiences, but they suit different projects, teams, and use cases. This guide breaks down the real differences for VR, AR, and MR development — not marketing claims, but the practical trade-offs that matter when you're choosing.

XREAL Aura: Android XR Smart Glasses Are Arriving This Autumn

XREAL officially unveiled the Aura on June 16, 2026 — lightweight optical see-through AR glasses built on Android XR and Qualcomm's Snapdragon Reality Elite, with a 70-degree field of view and Gemini integration.

XR Language Learning: The Apps That Actually Work in 2026

Immersive language learning in VR and AR has moved past gimmick territory. Here's which apps are worth using on Quest, Vision Pro, and mobile AR — and what the research says about why immersion helps.

Snap Spectacles 5: What Developers Need to Know About the AR Platform

Snap's fifth-generation AR glasses offer a waveguide display, Snapdragon processor, and an open developer program via Lens Studio. Here's what the hardware can do, how development works, and whether the platform is worth your time as an AR developer.

Spatial Video: How to Shoot, Edit, and Share 3D Video for Apple Vision Pro

The iPhone 15 Pro and iPhone 16 range can capture spatial video — immersive 3D footage that plays back in full depth on Apple Vision Pro and Meta Quest headsets. Here's how to get the best results when shooting, how to edit it, and how to share it with people who have a headset.

Unity XR Interaction Toolkit 3.0: Building Cross-Platform XR Experiences in 2026

Unity's XR Interaction Toolkit 3.0 rewrote the interaction system from scratch, replacing the old ActionBasedController model with a more composable Interactable/Interactor architecture. This guide covers what changed, how to migrate from XRI 2.x, the new affordances system, and the patterns that make cross-platform XR development less painful in 2026.

visionOS 26: Every New Feature Worth Knowing About

Apple's visionOS 26 brings spatial widgets, revamped Personas, vehicle motion cues, and a new Safari spatial browsing mode. Here's what's changed and what it means for Vision Pro users in 2026.

Samsung Galaxy XR and Android XR: Google's Spatial Platform Arrives

Samsung's Galaxy XR headset running Android XR marks Google's serious entry into spatial computing. Here's what Android XR is, how Samsung's hardware compares to Vision Pro and Quest 3, and what it means for developers and enterprise buyers.

OpenXR: The Open Standard Finally Unifying the XR Ecosystem

A complete guide to the OpenXR standard -- what fragmentation problem it solves, which runtimes are conformant, how to target it in Unity and Unreal, remaining gaps, and why enterprise XR developers should care.

Microsoft HoloLens 2 in 2026: Still the Enterprise AR Leader?

A 2026 enterprise review of Microsoft HoloLens 2 -- specs, real-world deployments, Remote Assist and Guides apps, competition from Magic Leap 2 and RealWear Navigator, UK pricing, and whether to buy now or wait.

AR Remote Assistance Software 2026: Full Buyer's Guide

A hands-on comparison of the leading AR remote support platforms -- Scope AR Assist, TeamViewer Frontline, ServiceMax, and Dynamics 365 Remote Assist -- with pricing and use-case guidance.