Developer Guides
OpenUSD is emerging as the standard format for 3D spatial computing assets, with Apple, NVIDIA, Google, and Adobe all backing it. Here's what it means for enterprise XR teams.
19 June 2026
Developer Guides
Unity and Unreal Engine both build excellent XR experiences, but they suit different projects, teams, and use cases. This guide breaks down the real differences for VR, AR, and MR development — not marketing claims, but the practical trade-offs that matter when you're choosing.
19 June 2026
Developer Guides
Unity's XR Interaction Toolkit 3.0 rewrote the interaction system from scratch, replacing the old ActionBasedController model with a more composable Interactable/Interactor architecture. This guide covers what changed, how to migrate from XRI 2.x, the new affordances system, and the patterns that make cross-platform XR development less painful in 2026.
6 June 2026
Developer Guides
Google I/O 2026 brought a cleaner Android XR developer story -- XREAL's Project Aura glasses, a consolidated SDK, and a developer catalyst programme that hands out actual hardware.
26 May 2026
Developer Guides
Build your first ARKit app in Unity -- world tracking, plane detection, raycasting, and placing 3D objects in the real world. Includes working code for Unity 6 and ARKit 7.
26 February 2026